
For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.Īnd if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline). In some cases the item might be treated as both magical and mundane. Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. I personally think Yuan-Ti Purebloods and Satyrs are currently the most overpowered races in 5e.


5e Subraces In order to create additional subrace options for a core race with the subrace trait, as they do not have wiki pages themselves, you must create the subrace as its own page here. Talk to your DM about using excluded races). 5e Race Variants Any revised version of a previously existing race is a race variant, and they have their own place on the wiki. This thread is just to list the official races you think are overpowered. When you create your hybrid character, choose two races from the below list (setting-exclusive races such as loxodons and changelings have been excluded, as well as half-orcs and half-elves.

Go to the appropriate equipment list above, and use the "create new" link. Though it is fairly well balanced, there are a few parts of it that are unbalanced, namely certain races.
